Shield: Is possessed by all regular Corpus units, Regulators, Grineer bosses and Corrupted Vor.Also includes Drahks, Hyekkas, the Stalker and the Tomb Protector. Flesh: Consists of all Corpus humanoids including bosses like The Sergeant and Alad V.Machinery: Includes Rollers, Regulators, Latchers, Turrets, Tusk Thumpers, and some Grineer Empyrean enemies.Alloy Armor: Possessed by Elite Lancers, Eviscerators, Bombards, Napalms, Nox, Grineer bosses, Corrupted Vor and the Stalker.Ferrite Armor: Possessed by Lancers, Troopers, Seekers, Heavy Gunners, Commanders, all Grineer Archwing enemies and all Grineer melee units.Is also possessed by all Grineer Archwing enemies and Locust Drone. Cloned Flesh: Refers to all humanoid Grineer units, including bosses and Corrupted Vor.Attempts to damage an invulnerable enemy appear in ◼ grey.Damage against shields and overshields appears in ◼ blue, regardless of other factors such as critical hits.Red crits, as their name suggests, appear in ◼ red.Critical hits and stealth attacks are in ◼ yellow.Ability damage appears by default in ◼ purple.Three different color tiers of critical hits along with normal damage colorĭamage indicators are color-coded using the following system (default UI colors): Weapons that fire continuously will display a damage instance at a constant rate depending on the fire rate of the weapon. Weapons with multiple projectiles like shotguns or rifles with Multishot will display a damage instance for each individual projectile. Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.Įach individual projectile or melee attack will display a single damage instance whose value is rounded to the nearest integer. Exploiting enemy vulnerabilities and avoiding resistances by means of weapon selection and mod installation may significantly improve players' damage output.ĭamage dealt from players to enemies is displayed on the HUD as numbers near the point of impact on an enemy. In-game, enemy resistances and vulnerabilities can be seen in the player's Codex after scanning at least one enemy of a particular type or by aiming at an enemy using the Synthesis Scanner with the Data-Parse Widget. Damage results are modified by several mechanics – damage type modifiers (main content of this article), armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers, and other sources of damage reduction – which are discussed below and on their respective pages.Īll damage dealt by any weapon or ability belongs to a certain damage type, and every target has specific resistances and vulnerabilities to different damage types. ![]() 6.4 Comparing Damage Type Modifiers on Armored Enemiesĭamage (version 2.0) is a system that determines the damage done to a certain target by a given attacker.
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